NB. We’re back at our usual time of 1pm, Irish time!
Recap: Sound Poppers
I hope you got to spend a bit of extra time with Sound Poppers and controlling those poppers to take out the balloons (and not the bombs!).
Did anyone beat my time?
Today we’ll continue exploring Sensor Arcade.
Remember when we made our own game/app a while ago?
We did some rough math to figure out if two objects collided in our scene. This let us make it look like a real game to our players.
This playground lesson uses a technology called SpriteKit. It sounds like a soda-making toolbox, but it’s Apple’s framework for building 2-dimensional games.
Using this framework, we can detect collisions between sprites, which are elements in our scene.
We’ll handle these collisions and call methods on our sprites to make them respond in suitably realistic ways.
Can you think of other places you might want to use this type of collision detection and physics (like
applyImpulse, which we’ve already used)?
Join us today at 1pm and we’ll build some cool stuff!