Note the later time, we’ll see you at 3, Irish time, instead of 1.
Swan’s Quest, Revisited
So now that we’ve finished Sonic Workshop, we’re going to revisit an old friend today.
With our newly-minted knowledge about closures, we’re going to see how they apply to Chapter 2 of Swan’s Quest.
You can either work with your existing copy of Swan’s Quest: Chapter 2, or download a new copy from our playground feed for WWDC.
We’ll talk about those pesky
Timers and hopefully they’ll make a lot more sense.
Once we revisit old times, we’ll move right on to one of my favorite playgrounds.
Sensor Arcade takes advantage of all the sensors we have built into our iPad that we take for granted.
We’ll play with touch handlers, like we did in Sonic Workshop. We’ll also play with light handlers, which uses properties of the camera to tell us about brightness levels in the room around us.
I can’t wait to show you around this playground and see what we can do with Swift!
See you at 3pm, Irish time!