I agree with him. Computer science and the way I teach it at The Code Hub is all about opening up new possibilities for the students. This includes Doug’s touchstones of creativity, abstraction, data, algorithms, programming, devices, and even global impact.
One of my favorite moments in the class is when a student inevitably asks the question, “Hang on a sec, can I write a game like <name the game of the moment> with code like this?” That’s usually the moment the kid applies the stuff they’ve learned thus far to their own creative endeavors.
Digital Summit Ireland
Along those lines, Learning Tech Labs is hosting the Digital Citizen Summit at the beautiful Science Gallery Dublin on April 28th. It’s designed to explore the human connections we can build online and what that means for how we behave online.
So if you’re interested in the world in which our kids are growing up, it’s worth your while checking out the summit (it’s free!). I think it’ll be an interesting discussion for kids and adults alike.
I was all ready to post an article about the class I’m running at the Mounttown Community Facility in Dún Laoghaire, but it SOLD OUT IN TWO HOURS. Drop us a note if you want to get notified when the next class is scheduled.
The Launch of Learn to Code in Ireland
The inaugural Learn to Code class starts on April 3rd and runs for five Tuesdays (until the 1st of May). It’s from 6pm-8pm in the evening at the Mounttown Community Facility and is for kids ages 8-12.
We start with offline activities to teach the kids language and logic they need to use to talk to computers. We’ll dissect a few devices (a Raspberry Pi, an Apple Watch) to see what makes them tick, what makes them the same, in some ways, under the hood.
After that basic introduction, we jump into coding on iPads, which are provided. We program in Swift, which is the same language app developers can use to make iPhone and iPad apps. We’ll use a thing called turtle graphics. I’ve brought a version of this tool to the iPad. The ideas behind turtle graphics came out of some interesting work Seymour Papert and Cynthia Solomon did, which they wrote about in a book called Mindstorms: Children, Computers, And Powerful Ideas. It lets kids relate geometric concepts to real life movement and coding at the same time. It’s done in a way that lets them quickly build and explore on their own.
We progress onto more complex computer programming concepts and go into stuff like programming robots (I have two of these very cool robots from Sphero called SPRK+). We explore augmented reality, where they can drop a 3D fox into a real life environment. And then we check out some really cool programming with material from a colleague of mine that plots the voyage of the Titanic, famous battles in Ireland, and an augmented reality challenge that uses characters from Roald Dahl’s James and the Giant Peach.
The playgrounds are based on some of the exercises in Learn to Code 3, so if you have an iPad with Swift Playgrounds it’s worth downloading that playground… and whether you do or don’t have it, there are free teacher guides for all the learn to code playgrounds that are excellent.
I credit a lot of my success as a computer software engineer to a program called Project Expand, run in Massachusetts in the 80s. We were exposed to a lot of things we’d call STEM or STEAM today (for Science, Technology, Arts, and Math), including the LOGO and BASIC computer programming languages.
With LOGO you drove a little triangle around the screen with a relatively small number of commands. It made programming accessible, geometry tangible. Continue reading “80s Kids Started Coding Earlier than Millenials?”
After all the coding sessions we ran in and around town this autumn, we decided that a one-off CoderDojo session for the Dalkey Dojo would be worth running to see if we couldn’t interest a few new mentors to join and help us run future sessions.
I managed to borrow 15 beautiful 12.9″ iPad Pros off the folks at Apple and we booked a two hour session at the Fitzpatrick Castle Hotel, where we normally hold our sessions. But instead of an Arduino focus, which is the usual subject matter at the dojo, we were going to let the kids explore Swift and Swift Playgrounds:
The ninjas will be able to explore coding with Swift to a variety of ends. They can learn the fundamentals of coding, they will be able to use code to master drawing with simple commands, they can program a robot in a variety of ways, or they can play with augmented reality and code.
In addition to those exercises, we had the new, just released Hour of Code Swift Playground to play with, the previous one, the Rock, Paper, Scissors playground (all of which you can get yourself when you add a new Swift Playground and go to the Challenges tab). We also had a couple Sphero SPRK+s, which were a huge hit with the kids (I only have two and had to implement a queue for the kids waiting somewhat patiently for the chance to play around with them). And then we had two playgrounds of my own making, the ARKit one with Max the fox, and my new Fundamentals of Programming Swift Playground.
All in all, it was a fun, programming-packed two and and half hours, even, if, by the last fifteen minutes or so we wound up with some programming fatigue and started getting creative in… other ways:
There was a ton of parental support – 10 parents! – which is always great to see, but we also covered 2nd class through 6th, a total of 10 classrooms full of students. Since we did Minecraft with them last year, I wanted to have them work on something a little different. The school is equipped with Microsoft and Samsung tablets, so I had them go back to the code.org well and we did the Anna and Elsa Hour of Code challenge for everybody except the second class (who got to do Minecraft).
Due to other commitments (like DojoCon and the other Hour of Code session in town), we didn’t do a presentation like last year, but instead I demo’d Max the fox, from my ARKit playground, and nearly got trampled each and every time as all the kids ran up to first see the fox and then stand in front of the camera so that their friends could see Max standing on top of them.
The girls were amazing, as were the parent volunteers, and I really appreciate the willingness and eagerness of all the teachers I’ve run into in these last two years to try something new out in the classroom and engage with the technology themselves, all in the name of exposing the students to new avenues of learning.
I was very lucky to attend DojoCon 2017 over in Warrington, in the UK a few weekends ago (quite a few, now), where I ran a workshop called Intro to App Development with Swift.
The idea was that Apple have these fantastic resources you can download and explore, either on your own or guided by a teacher (or guiding, if you’re the teacher) at their Everyone Can Code website.
The App Development books (available for free on the iBookstore) come with teacher and student guides, both of which have project ideas and implementations to download to help you through learning how to develop apps for iOS.
So they kind of work, whether you’re using the material in your classroom (or with your kids at home) or in a Dojo, where the focus is more on projects and giving the kids more loose guardrails to travel down.
QuestionBot — Develop a personal assistant who will answer all your questions 🤖
MemeMaker — Dazzle your buddies, frighten the cat with the memes you cook up!🕶💥💕
Rock, Paper, Scissors — Build your own rock, paper, scissors game to play with your friends! 👊✋✌️
FoodTracker — Build your own food rating app for remembering those stellar meals!