Happy WWDC! It’s that magical time of year when developers working on Apple platforms have all their dreams come true!
Well, okay, maybe not, but we get a very fun week of new tech and demos and excitement about the platform.
If you’re watching all of this (or watching the people watching it and wondering what the heck is all the fuss about), we’ll probably have some words about it this week. But before that all kicks off, I threw a little playground up for you to experiment with, especially if you’re new to Swift, Apple’s programming language for iPhone, iPad, Mac, Apple Watch, and AppleTV apps.
There’s a really fun exercise in Develop in Swift Explorations called QuestionBot. In it, you build the brains of an app to answer whatever question a person might type in. You can make it super complicated, or very, very simple.
Well, now, even if you don’t have a Mac, you can play around with QuestionBot. I created a REPL on replit.com with some simple instructions so that you, too, can create a functioning QuestionBot. Try it out:
There are two files, just tap on the Code tab and you’ll see main.swift and QuestionBot.swift.
Those show you the brains of our app.
If you want to edit the code, just tap on the Fork button, which will create a copy of the code. You need to create a free replit.com account or link it to your Google, Github, or Facebook account, if you have one.
If you want to change QuestionBot’s behavior: how it asks questions and how it answers them, look in the QuestionBot.swift file.
If you want to change something else about the program, maybe limit it to only allowing you to ask three questions, or only letting people ask it questions on a Thursday, you would edit the main.swift file.
Coding for All
I really like replit.com because you can use it with any device, and it’s a great way to get an introduction to Swift before jumping in with an iPad or Mac.
I’ll be recording a short video introducing the QuestionBot on replit.com in the near future, but in the meantime, good luck coding!
Inspired by some recent teacher questions via email and Twitter, I threw together some more advanced Swift Playgrounds.
Right now there are two of them. As Swift Playgrounds, they’re designed to run in the Playgrounds app on your iPad, so you can take your code on the go with you, or monkey around with them in the Playgrounds app on your Mac. Playgrounds is a great environment for tinkering with code and it just keeps getting better and better.
I split them into a separate feed from our normal playground feed because the original is aimed at beginners, learning to code. This new set of playgrounds comes with fewer instructions and tackles more complex material.
Add the feed from our playgrounds page, if you’re on an iPad. If you’re using Playgrounds on a Mac, you can select File > Add Subscription… and add this URL: https://www.thecodehub.ie/playgrounds/adventures/feed.json
The first playground tackles the @StateObject and ObservableObjects in SwiftUI, “the new hotness,” as my old boss would say.
In this playground, we use new files in the UserModule to create a model that will hold minutes for a timer (seconds, really)… we show you how to organize your code to keep the “model” in one place that you could use from multiple locations in your SwiftUI-based app.
UIView and Animation
The second playground shows off creating a UIView in code, making it the live view and animating an image view across the screen.
It’s a nice way to start playing with animation and checking out all the properties you can animate on a UIView.
More to Come
There are more to come, of course, this is just the start. Hopefully these playgrounds will give you an idea for what you can do with the Playgrounds app. Post-WWDC, I’m sure, we’ll have lots more goodies to explore all the fun new toys we have to play with.