Coding at Home: June 8th, Reality Composer Goes Back to the Moon

Hang out with us today at 1pm to try and finish off our lunar lander-style game!

Recap

Last week we had a rocket ship on its way to land on the moon. We hooked up a button to apply force to the rocket to keep it from crashing straight down to the ground.

It wasn’t the most sophisticated lunar game-style game, but it’s a start!

Today’s session

Today we’re going to add a couple other wrinkles, maybe some obstacles on the ground to avoid. This will mean adding more controls.

We’re also going to hook up certain triggers and actions that get sent so that, in the future, we can take advantage of these events in our code.

This is how you would build an app to react to things that happen in your augmented reality scene.

If you want to learn more about notification triggers and actions, you can see some really nice examples of it in action, you should check out Building AR Experiences with Reality Composer.

This was a session at WWDC 2019 and it goes into a bit more detail (and a bit more code).

Let’s dive in and get this rocket landed!

See you today at 1pm!

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