Coding at Home: June 5th, Reality Composer Lands a Rocket

Tune in live with us today at 1pm, Irish time, for some more fun with Reality Composer!

Recap: We Landed a Rocket!

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We landed a rocket!

It wasn’t the prettiest, but we managed to land our rocket on the giant pink planet floating above our scene yesterday.

We used a combination of behaviors: y-axis change, followed by a z-axis rotation and another y-axis change.

Stuck in the pink planet!

It got a little disturbing, perhaps, when our math was off and the rocket embedded itself in the planet, but not bad for our first effort.

Today’s session

The rocket launching (and landing) gave me an idea.

Let’s try and build a simple game with Reality Composer. One that takes advantage of behaviors and the physics world in our scene.

So we’re going to try and build a lunar lander-style game!

Picture of 1979 Lunar Lander game by Atari, image from https://en.wikipedia.org/wiki/Lunar_Lander_%281979_video_game%29

I imagine it will be pretty simplistic, but let’s start building and see what we can create.

See you at 1pm!

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